Interactive Game Prototyping
Friday, April 6, 2012
Monday, November 28, 2011
Monday, November 21, 2011
Monday, November 14, 2011
Sunday, November 6, 2011
week 6 retopology
screenshots taken in max of parts of the weapons with the game ready topology, they have quick normal maps applied to be sure that the topology will support the detail, quick flatten mapping and baking for the test shots.
Friday, November 4, 2011
Monday, October 31, 2011
week 5
Still on track, above are the start of the hammer for joses character and the 2nd is the final model, i needed to consult jose on the final touches of it so instead of moving ahead i jumped into retopology of the axe the blade and the handle gaurd . the blade itself is only in the area of about 700 polys, much lower than i had expected and the handle is about 70. the normals are just test bakes using 3point shader in max the only thing that needs to be tweaked before a rebake is poly groups so they will show properly in the game engine, otherwise they are looking good.
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