Kyle Parrino
1 Where do you excel as a designer?
- 3D sculpting
- I plan to show this in my portfolio with high detailed assets.
2 Define project goal for this class?
- To create high detailed weapons, and equipment
- create realistic textures and clean topology
- 3 models in mind Weapon, Arm Apparatus, and Forging Hammer
3 Target audience?
- 17-27, 35(according to statistics)
4 How will pursuing this audience uphold your personal focus as a designer?
- By keeping my designs on track and have a 3rd party perspective it will help my designs evolve and even develop into something better.
5 Purpose of the assets?
- Each asset will have an extensive description in the design document.
6 What is the genre for the assets?
- Sophisticated steam punk technology.
7 Basic story
The assets being created are based around a past time period of an alternate present which
everything runs off of steam and is still made up of gears and metal. Technology such as
computers and communications are in existence but no automated machinery everything is still
made by hand.
8 How does this project idea uphold your personal focus as a designer?
I would like focus primarily on building hard surface complex assets, clean sharp looking
models that have enough imperfections to make them believable (wear and tare, rust, aging
ect.).
Below is the workflow schedule
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