Sunday, October 9, 2011

first post for prototpying 2

This week I wrote up my production schedule, and began setting up the meshes for sculpting, it proved to be a somewhat tedious task since I had made the models in 3dsmax and zbrushes rotation is based off the whole object and not just certain parts. i had to separate the mesh into 7 pieces and re import it, i also took it upon myself to try Topogun as a new resource for rebuilding topology. 3ds max holds some good tools but cannot support the high res models from zbrush, hopefully it will save me some headaches down the road.


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