Sunday, October 23, 2011

week 4 axe sculpt finished hammer sculpts progress



This week i worked on the axe sculpt which at this point i am finished with it, more will come out in texturing for sure at this point if i try to do any more its going to become muddled and to busy. the hammer is for ronys character, its not to far into the sculpting progress to far i need to get a bit more input. the symbol is finished as far as I am concerned and once the materials are decided for the rest of the parts it'll come out rather quickly.

jose said for his hammer he wanted it to seem used so i would also like to have one that looks brand spankin new so my original sculpt of the hammer is going to stay as is and just show some age and character through some diffuse textures and spec maps. all in all I' happy with my progress and should be able to meet all my deadlines for my schedule.

Sunday, October 16, 2011

week 3

This week i primarily worked on the axe, I needed practice working on sculpting metal scratches and cracks and taking up some tutorials on how to do so. Glad to say I'm happy with the results though I need to pick up the pace just a tad to keep with my schedule.

Sunday, October 9, 2011

first post for prototpying 2

This week I wrote up my production schedule, and began setting up the meshes for sculpting, it proved to be a somewhat tedious task since I had made the models in 3dsmax and zbrushes rotation is based off the whole object and not just certain parts. i had to separate the mesh into 7 pieces and re import it, i also took it upon myself to try Topogun as a new resource for rebuilding topology. 3ds max holds some good tools but cannot support the high res models from zbrush, hopefully it will save me some headaches down the road.


Friday, September 23, 2011

week 11

I HIT MY MARK!

My final check point was to have 2 of the 3 meshes completed in Max and 1 at least 75% done and thats how it stands right now.



Friday, September 16, 2011

week 10


progress made week 10 has moved along smoothly i expect to meet my mark by next week according to my schedule. I have run into a few snags here and there but nothing serious. 

Thursday, September 8, 2011

week 10

This week I worked on the start of the projectile launcher..... it doesn't look like i have made much progress but I had to learn a lot about hard surface modeling for the cylindrical parts. I was having issues with pinching whenever I put my edge loops on an edge.

Thursday, September 1, 2011

week 9

New production schedule since I changed my workflow up a bit, leaving this quarter to lay down the base work and next quarter to get into some good detail and texture painting.

Finished the Axe high poly model, and the hammer high poly in max.
Over the next week i want to get a good start on the projectile launcher but it could take me a bit longer since it is made up of so many different pieces.