Monday, October 31, 2011

week 5



Still on track, above are the start of the hammer for joses character and the 2nd is the final model, i needed to consult jose on the final touches of it so instead of moving ahead i jumped into retopology of the axe the blade and the handle gaurd . the blade itself is only in the area of about 700 polys, much lower than i had expected and the handle is about 70. the normals are just test bakes using 3point shader in max the only thing that needs to be tweaked before a rebake is poly groups so they will show properly in the game engine, otherwise they are looking good.

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